User:SaiyanKevryn

Introduction=Kain known as "The Reaper" by several individuals in the Soul Society. Much is still unknown about this Soul Reaper but what is known is that those who cross his path normally don't end up walking away at all be it friend or foe.

Appearance
Kain is a male of average height, clean muscular body structure, and has a moderate build. He has white hair on top of his head that is spiked down in different directions and yellow eyes. The right side of his hair is partly grown over and covering his right eye. He wears mandarin style clothes from this top to his flowing pants. He wears his Soul Reaper cloak over top of this but cut it down and refitted it to act more as a short jacket. He wears multiple necklaces around his neck each held on by rope that have a different medallion at the end of it. He has a color swap of the original Soul Reaper garb with his clothes being white instead of black and his black lines being white where they should be black. His Zanpakuto is no different having a white hilt instead of a black one with golden diamonds lined up along the hilt as a pattern and a tassel on the bottom of it. His Zanpakuto has a thick iron body with it with the front shaved down to a sharpness until you reach the bottom where it slips forward making it easy to parry or ride with his opponent's attacks. The top of the Zanpakuto is curved slightly at the top making it hard to clash with.
 * -|History=Not yet known or explained.
 * -|Personality and Relationships=Not yet known or explained.
 * -|Skills and Abilities=

Character Skills

 * Full Breed Bonus - Increase all Physical Damage done when utilizing a sword based weapon by +15%. +30% when dealing damage to a Hollow Character.
 * Enhanced Longevity: This is a Passive Skill. Until this character's Health falls below 50% of its Maximum Health, this character's Normal Stamina Costs are halved except when specified by a custom skill. Upon falling below 50% of this character's Maximum Health only sword based Stamina Costs are halved except when specified by a custom skill.
 * Spiritual Limiter: This is an Active Skill. Upon activation, increase this character's Strength and Speed by +3 when activated while this character's Health is below 50% of their Maximum Health. When dropped below 10% and activated, increase this character's Strength and Speed by +5. A character may only gain a total of +150 Strength and Speed with this technique.
 * Legendary Bonus - Locked until Level 35

Transformations

 * Basic Spiritual Energy - +20 to Speed and Strength
 * Advanced Spiritual Energy - +40 to Speed and Strength

Hakuda

 * Sakadachi Dasshu - Requires Level 2 Hakuda to learn. [Technique 1. Dodge 3 of your opponents next attacks, costs 5 Fatigue and can only be used once per turn but cannot be used on the next 2 turns.]
 * Tesshō - Requires Level 3 Hakuda to learn. Technique 1. [Deals Strength x25, when fighting a Hollow it deals Strength x30 instead. Costs 10 Fatigue and can only be used once per turn but cannot be used on your next turn.]
 * Tsukiyubi - Requires Level 5 Hakuda to learn. [Technique 1. Deals Strength x5 as damage and has a 10% chance to stun your opponent, costs 25 Fatigue. Can only be used once per turn but cannot be used on the next 2 turns.]
 * Taketonbo - Requires Level 8 Hakuda to learn. [Technique 2. Deals Strength x15 and causes your opponent to loose 10% Speed for two turns. Costs 15 Fatigue, can only be used once per turn but cannot be used on the next 3 turns.]
 * Takigoi - Requires Level 10 Hakuda to learn. [Technique 2. Block 1 of your opponents next attacks and deals Strength x10 as damage. Costs 5 Fatigue and can only be used once per turn.]
 * Sūpā Harisen Surippa - Requires Level 12 Hakuda to learn. [Technique 2. Combines a attack with a slipper and a Tesshō into your attack (Strength x5)+(Strength x25). Costs 12 Fatigue to use and can be used once per turn. Cannot be used on your next turn]

Kido

 * Hadō #1. Shō - As the practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner. - Requires Level 1 in Kido to learn, [Technique 1. If hits, negates the effects or use of a random item within your opponent's inventory for this and their next turn. This can only be used once per turn. Costs 10 Fatigue to use.]
 * Hadō #4. Byakurai - The practitioner gathers high-density spiritual energy, which they discharge from both hands. Alternatively, the practitioner points at the intended target with their index finger and generates a concentrated bolt of lighting to use against the target. - Requires Level 3 in Kido to learn, [Technique 1. Deals 5,000 damage, has a 2% chance to cause paralysis to your opponent that lasts two turns. Cannot be used on your next three turns and costs 20 Fatigue to use.]
 * Hadō #11. Tsuzuri Raiden - The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through. - Requires Level 5 in Kido to learn, [Technique 1. Lowers opponent's Speed by 0.8x when attacking. Lasts two turns and cannot be used on your next three turns. Costs 25 Fatigue to use.]
 * Hadō #31. Shakkahō - Generating high-temperature flames, the practitioner discharges it from one or both hands. The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. - Requires Level 7 to in Kido Learn, [Technique 2. Deals 3,000 damage per at base level. Has a 5% chance to destroy 1 item the opponent has in their Equipment. Costs 10 Fatigue to use and only usable once per turn.]

Zanjutsu

 * Hōzan Kenbu - Requires Level 5 Zanjutsu to learn. [Technique 1. Creates a barrier equal to 10% of the users HP, if the barrier is hit, it has a 10% chance of dealing a 5% bleed for three turns. The barrier lasts two turns and costs 20 Fatigue, this can only be used once per turn. This cannot be used on your next four turns.]
 * -|Miscellaneous=

Inventory

 * Zanpakuto - Sword with a lingering spirit inside of it.
 * Martial Arts Gloves - Increases Basic Strike Damage and Physical Damage by 25%.
 * Armored Combat Clothes - Increases Health and Damage Resistance by 20%.
 * Weighted Training Clothing - Doubles the amount of EXP earned while training in a designated training area. Lose 50 Health per hour in training.

Items Used

 * None

Training Log
5,339 Hours 45 Minutes Total
 * June 1st - July 2nd Trained for 816 Hours
 * July 2nd - July 5th Trained for 86 Hours
 * July 5th - July 10th Trained for 119 Hours
 * July 10th - July 16th Trained for 143 Hours
 * July 16th - July 30th Trained for 342 Hours and 45 Minutes
 * July 30th - September 9th Trained for 984 Hours
 * September 9th - October 17th Train for 929 Hours
 * October 17th - November 25th Train for 960 Hours
 * November 26th - January 4th Train for 960 Hours